﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class TestDestroy : MonoBehaviour {

	public GameObject TestGameObject;
	public GameObject myCubes;
	private List<int> myIntTest;

	// Use this for initialization
	void Start () {
//	TestGameObject = Instantiate(myCubes,Vector3.zero,Quaternion.identity)as GameObject;
//		DestroyImmediate(TestGameObject);
//		myIntTest = new List<int>();
//		myIntTest.Add(1);
//		myIntTest.Add(2);
//		myIntTest.Add(3);
//		print(myIntTest[0]+" "+myIntTest.Count);
//		myIntTest.RemoveAt(0);
//		print(myIntTest[0]+" "+myIntTest.Count);
		
	}
	
	// Update is called once per frame
	void Update () {


	}
}
